Either way, try to plan ahead because you know which benefits you will get in the following battle rounds. You can either let the Cycle progress or try to change it with spells or abilities. For example: if your initial roll is a 3, then you will benefit from The Burgeoning during the first battle round, Plague of Misery during the second battle round, and so on. At the start of each subsequent battle round the Cycle will progress by one step. There are seven Stages of Corruption the 7th stage being locked from the initial throw (which is good, as it is a healing one you most likely won't need yet).Įach stage will provide you with a buff for your NURGLE units or debuff to your opponent's non- NURGLE units. At the start of the battle - after deployment but before the first turn - the Nurgle player rolls a die to decide where the Cycle of Corruption begins. Unfortunately, Tamurkhan's Horde is not included in this conglomeration, with the plague toads ending up in some weird middle-ground due to their keywords and placement.Ĭycle of Corruption: Nurgle is life, Nurgle is love, and Nurgle loves to share all his gifts. Congratulations, your army selection has effectively doubled between all the StD stuff that's now much easier to access and the beastmen.Predictably, Wizards and units bearing the marks of other gods are not allowed. In addition coalition units do not count towards the number of battleline in your army, but do count towards everything else (behemoth, leader, artillery, etc). Legions of Chaos: The errata saw GW cribbing notes from the Cities of Sigmar, now you (and the other god-aligned armies) can take two Slaves of Darkness units out of every four so long as you give them the mark of NURGLE and one of every four units can be from Beasts of Chaos, granting them the keyword as well. If your army consists fully of units with the NURGLE keyword, it can choose to take the Nurgle allegiance, opening all the below battle traits, command traits, spells, artifacts, and spells.Īll Nurgle allegiance armies benefit from the following rules: While one could make a joke about stagnation and Nurgle, it's really jarring. Even the Idoneth Deepkin haven't gone as long without a new Battletome. It's gotten to the point that the third edition of AOS came out and they still haven't gotten a new battletome. The Maggotkin of Nurgle Battletome was released in January of 2018, and as such is the oldest active Battletome and overdue for an update. Supplement all the above with any Errata and Designers' Commentary from the FAQs.
#Lord of chaos on daemonic mount warscroll plus
Matched play rules, battleplans and expansions: General's Handbook 2021, plus the battleplans from the Core Book. Latest Matched play points: Maggotkin of Nurgle Errata Weird stuff happens in mirror matches, due to several effects (most notably the Cycle of Corruption) being based on NURGLE keywords as opposed to being allied or enemy units.įaction rules and abilities: Battletome Maggotkin of Nurgle.With so many -1 to hit debuffs around, and no way to give +1 to your forces, your damage output can get severely hampered, but now fixed by binding some abilities to unmodified rolls.Low rend and damage on most units: you can take a hit, but you can't exactly dish it out.Most units are slow and rely on support buffs to get across the board.Surprisingly fast with the right synergies and unit imports.You have the most named characters out of any army.Incredible variety in models and playstyles: the Maggotkin are essentially six armies in one (Nurgle Daemons, Rotbringers, Slaves to Darkness, Skaven Pestilens, Tamurkhan's Horde, Beasts of Chaos (with the required battalion)).Tough and survivable: if it doesn't have Disgustingly Resilient, it's usually gonna have a high wound count.